September 30, 2014

Hello StackEdit!

Welcome to StackEdit!

The whole of this is what StackEdit can do. I am sabsolutely stunned. I don’t think I will ever go back to the vanilla Blogger Editor.

I mean, look at the stuff I have already published using StackEdit:
http://robotcantalk.blogspot.in/p/blog-page.html
http://robotcantalk.blogspot.in/2014/10/dungeon-drawing-in-phaser-using-tilemap.html
http://robotcantalk.blogspot.in/2014/09/dungeon-generator.html


Hey! I’m your first Markdown document in StackEdit1. Don’t delete me, I’m very helpful! I can be recovered anyway in the Utils tab of the Settings dialog.


Project: Tower of Fun

I am not really sure how I ended up here, but I like it and I think I shall continue while the interest lasts. It's been a month or two since I began dabbling with the web, and one fine day, last week I had decided to implement a dungeon generator. There's a fancy word for this -"Procedural Content Generation" - wiki, I think. The end game I have in my mind is probably some sort of minimalist roguelike built on html5 and Javascript.

September 26, 2014

Dungeon Generator


Look! A Dungeon Generator. Once you have played enough dungeon crawlers, you just have to build your own dungeon crawler (#amiright?!). Since, my current fascination is web development (read: Dabbling, look at that neat calculator), I figured I might as well make a web game. Playing Heroes of Loot might have had something to do with this.

A procedural generated fast-paced infinite dungeon crawler is what I have in mind. Hence, first off, I need a neat Dungeon Generating algorithm. You know... those rooms and corridors.